Summary
Claude Code effort levels tested: the same Opus 5.5 build at low, medium, high, extra high and max
Most people pick one effort level once and never change it. This video summarises two Anthropic Claude Code articles on effort, then runs the speaker's own test: one prompt, one model, five levels, graded by hidden tests. The result is a cheap rule of thumb, and a clear statement of when higher effort does earn its cost.
"Anthropic Just Told Us Which Effort Level Actually Works" by Bart Slodyczka — Watch on YouTube → The prices are API-equivalent figures from the speaker's own runs, one run per level.
What effort changes
- Model versus effort. The speaker, relaying an Anthropic Claude Code engineer's article, says the model is which "brain" answers and effort is how much work that brain does on your task: how many files it reads, how much it checks its own work, and how far it pushes before coming back to you.
- Higher effort also decides more for you. In Anthropic's fitness-tracker test (low: about 1.5 minutes, a log and a simple graph; medium: 4 minutes; high: 11; max: 67), the max build added a heat chart nobody asked for. Fine if you walk away for an hour, wasted if you will rewrite half of it anyway.
- A spec narrows the gap. When the same engineer had Claude interview him, wrote a detailed spec and rebuilt at every level, the designs and builds came out alike. Once you have made the decisions, effort has fewer left to make.
The speaker's own test
Prompt: build a trip expense splitter, "like a mini Splitwise", on Opus 5.5 in a fresh empty folder each time, graded by 17 hidden tests. One trap: settle the group with as few payments as possible.
- Low: 44 seconds, about 18 cents at API prices. It wrote the whole app in one go and never opened it in a browser.
- Medium: 2.5 minutes, roughly 60 cents. It opened its own app and tested it first.
- High: 2 minutes 41 seconds, roughly 60 cents.
- Extra high: almost 11 minutes, about $25. It checked its maths against about 4,300 random trips and added an undo button.
- Max: about 40 minutes, about $95. About 25 minutes of planning before the first file, then its own tests, plus dark mode and backups nobody asked for.
Every level, including low, passed all 17 tests, including the tricky settlement maths. The speaker's verdict for a clear build: start on low and fix as you go; the extra effort bought polish and self-checking, not a better answer.
When higher effort does pay (Anthropic's tests, as relayed)
- Hidden edge cases. On a Terminal-Bench 3.0 protein-data task with five tries per level, Opus 5.5 on low picked one sensible way to prepare the data and got it wrong all five times; on high it prepared the data two ways, noticed the answers differed, dug into why, and got it right four times out of five.
- Security-style work. A Fable 5.1 task to strip every way of hiding code in a web page passed 1 of 5 at low (about 2 minutes, one test page) and 5 of 5 on a higher setting (about 33 minutes, an attacker-style self-review, a standard security suite and a junk-page generator).
- Limits. More effort cut failures from missed edge cases but not from picking the wrong approach. The biggest gains were in security and hardware; rule-following office work such as a month-end filing gained least.
The decision rule
- If Claude gives a bad result, look at what you gave it first: a vague prompt, or missing files, tools or skills.
- If the context was good, ask: did it not know enough, or not try hard enough? If it skipped a file or did not run the tests, raise effort.
- If it had everything, clearly tried, and was still confidently wrong, that is a knowledge problem. More effort will not fix it; move to a bigger model.
Checked against the Claude Code docs
From Model configuration, read 2026-10-30 (the first part of a long page).
- Levels.
low,medium,high,xhighandmaxfor Fable 5.1 and 5, Opus 5.5, Sonnet 5.5, Haiku 5.5, Opus 5, Sonnet 5, Opus 4.8 and 4.7. Opus 4.6 and Sonnet 4.6 have noxhigh. - Default.
highon every model that supports effort, except Opus 5.5, Sonnet 5.5 and Haiku 5.5, which default tomedium, and Opus 4.7, which defaults toxhigh. This matches the video's point that a carried-over "high" habit may cost more than needed on Opus 5.5. A top-leveleffortLevelin your user settings does not count for Opus 5.5. - How to set it.
/effortopens a slider,/effort <level>sets it,/effort autoclears your saved level;--effortsets it for one session;CLAUDE_CODE_EFFORT_LEVELsets it by environment variable;effortLevelin settings acceptslow,medium,highorxhigh, andmaxis not accepted there. - Ultracode. The docs say
ultracodeis a Claude Code setting that turns on dynamic workflows, not an effort level. - Not checked: the video's statement that Anthropic says Opus 5.5 on medium matches or beats Opus 5 on high, and the details of the two Anthropic articles.
Caveats
- Costs are API-equivalent estimates from one run per level; the speaker's spoken figures for medium and high are approximate.
- The trip splitter is a clear, small task with one tricky rule. A vague or large task may behave differently.
- The Anthropic examples are toy or benchmark tasks, as the speaker himself notes.





